Large City: Ned Hǟ Gri

Ned Hǟ Gri

Ned Hǟ Gri
Example Wood Elf architecture.
StateRosid
ProvenceFio̠dyokōn Moot
RegionVi̽ Miw Brushlands
Founded1046
Community LeaderLord Ecrodu
Area189 km2 (75 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3600 m (11811 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population44479
Population Density235 people per km2 (593 people per mi2)
Town AuraConjuration
Naming
Native nameNed Hǟ Gri
Pronunciation/ned/ /haː/
Direct Translation[anxious] [face; forehead; brow; side; expression; character; facade; surface]
Translation[Not Yet Translated]

Ned Hǟ Gri (/ned/ /haː/ [anxious] [face; forehead; brow; side; expression; character; facade; surface]) is a subtropical Large City located in the Fio̠dyokōn Moot of the Rosid.

The name Ned Hǟ Gri is derived from the Sylvin language, as Ned Hǟ Gri was founded by Grednek, who was culturaly Wood Elf.

Climate

Ned Hǟ Gri has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 3°C (37°F). Ned Hǟ Gri receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ned Hǟ Gri covers an area of nearly 189 km2 (75 mi2), and an average elevation of 3600 m (11811 ft) above sea level.

Overview

Ned Hǟ Gri was founded durring the early 12th century in spring of the year 1046, by Grednek. The establishment of the new community went well, with no major obsticles durring construction.

Ned Hǟ Gri was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ned Hǟ Gri is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ned Hǟ Gri is buildings are arranged arrounded a highly ordered system of crampt worn bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Ned Hǟ Gri's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Ned Hǟ Gri's unusual yet seemingly effective fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Ned Hǟ Gri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Ned Hǟ Gri suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Ned Hǟ Gri long.

Civic Infrastructure

Ned Hǟ Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Ned Hǟ Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ned Hǟ Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ned Hǟ Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ned Hǟ Gri's parks.

Ned Hǟ Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ned Hǟ Gri.

Ned Hǟ Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ned Hǟ Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ned Hǟ Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ned Hǟ Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ned Hǟ Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ned Hǟ Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ned Hǟ Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ned Hǟ Gri's public wards, blessings, and other arcane systems.

Ned Hǟ Gri has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Ned Hǟ Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ned Hǟ Gri's grid is powered by a god's will and kindness.

Ned Hǟ Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ned Hǟ Gri has a first rate hospital which caters to anyone in need of long term medical care.

Ned Hǟ Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ned Hǟ Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ned Hǟ Gri's natural decorations nor waterways.

Ned Hǟ Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ned Hǟ Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ned Hǟ Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ned Hǟ Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ned Hǟ Gri's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, winter is skipped in Ned Hǟ Gri.

The Trailgaunt near Ned Hǟ Gri are known to be more aggressive than normal.

Ned Hǟ Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Abjuration energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 84
  • Farmers: 130
  • Farm Laborer: 261
  • Hunters: 148
  • Milk Maids: 117
  • Ranchers: 58
  • Ranch Hands: 118
  • Shepherds: 127
    • Farmland: 180139 m2
    • Cattle and Similar Creatures: 11119
    • Poultry: 133437
    • Swine: 8895
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4447

Craftsmen

  • Arms and Toolmakers: 87
  • Blacksmiths: 98
  • Bookbinders: 56
  • Buckle-makers: 60
  • Cabinetmakers: 98
  • Candlemakers: 158
  • Carpenters: 145
  • Clothmakers: 138
  • Coach and Harness Makers: 45
  • Coopers: 117
  • Copper, Brass, Tin, Zinc, and Lead Workers: 62
  • Copyists: 43
  • Cutlers: 36
  • Fabricworkers: 108
  • Farrier: 329
  • Furriers: 28
  • Glassworkers: 158
  • Gunsmiths: 95
  • Harness-Makers: 42
  • Hatters: 81
  • Hosiery Workers: 32
  • Jewelers: 51
  • Leatherwrights: 120
  • Locksmiths: 45
  • Matchstick makers: 66
  • Musical Instrument Makers: 67
  • Painters, Structures and Fixtures: 57
  • Paper Workers: 67
  • Plasterers: 64
  • Pursemakers: 74
  • Roofers: 46
  • Ropemakers: 44
  • Rugmakers: 41
  • Saddlers: 78
  • Scabbardmakers: 95
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 43
  • Soap and Tallow Workers: 136
  • Tailors: 216
  • Tanners: 56
  • Upholsterers: 65
  • Watchmakers: 58
  • Weavers: 148
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 30
  • Beer-Sellers: 61
  • Booksellers: 70
  • Butchers: 114
  • Chandlers: 120
  • Chicken Butchers: 128
  • Entrepreneurs: 45
  • Fine Clothiers: 120
  • Fishmongers: 114
  • Florists: 26
  • Potion Sellers: 78
  • Resellers: 193
  • Spice Merchants: 58
  • Wine-sellers: 85
  • Wheelwright: 68
  • Woodsellers: 41

Service workers

  • Bakers: 202
  • Barbers: 206
  • Coachmen: 67
  • Cooks: 193
  • Doctors: 89
  • Gamekeepers: 66
  • Grooms: 40
  • Hairdressers: 143
  • Healers: 118
  • Housekeepers: 143
  • Housemaids: 234
  • House Stewards: 123
  • Inns: 42
  • Laundry maids: 79
  • Maidservants: 164
  • Nursery Maids: 85
  • Pastrycooks: 148
  • Restaurateur: 153
  • Tavern Keepers: 164

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 90
  • In-Town Couriers: 98
  • Long Haul Couriers: 101
  • Dockyard Workers: 90
  • Gas Workers: 21
  • Hay Merchants: 37
  • Leech Collectors: 121
  • Millers: 103
  • Miners: 108
  • Oilmen and Polishers: 70
  • Postmen: 98
  • Pure Finder: 58
  • Skinners: 127
  • Sugar Refiners: 25
  • Tosher: 65
  • Warehousemen: 148
  • Watercarriers: 95
  • Watermen, Bargemen, etc.: 120

Skilled Laborers

  • Accountants: 55
  • Alchemist: 65
  • Clerk: 90
  • Dentists: 46
  • Educators: 121
  • Engineers: 66
  • Gardeners: 45
  • Mages: 33
  • Plumbers: 46
  • Pharmacist: 52
  • Professors: 19
  • Scientists: 32
  • Wizards: 19

Civil Servants

  • Adventurers: 43
  • Bankers: 64
  • Civil Clerks: 111
  • Civic Iudex: 49
  • Consultants: 28
  • Exorcist: 103
  • Fixers: 52
  • Kami Clerk: 86
  • Landlords: 91
  • Lawyers: 55
  • Legend Keepers: 74
  • Militia Officers: 494
  • Monks, Monastic: 130
  • Monks, Civic: 164
  • Historian, Oral: 96
  • Historian, Textual: 55
  • Policemen, Sheriffs, etc.: 101
  • Priests: 164
  • Rangers: 59
  • Rat Catchers: 63
  • Scholars: 68
  • Spiritualist: 80
  • Slayers: 25
  • Storytellers: 150
  • Military Officers: 153

Cottage Industries

  • Brewers: 127
  • Comfort Services: 211
  • Enchanters: 48
  • Herbalists: 52
  • Jaminators: 138
  • Needleworkers: 134
  • Potters: 78
  • Preserve Makers: 130
  • Quilters: 63
  • Seamsters: 296
  • Spinners: 120
  • Tinker: 52
  • Weaver: 108

Artists

  • Actors: 46
  • Architects: 17
  • Bards: 71
  • Costumers: 27
  • Dancers: 50
  • Drafters: 28
  • Engravers: 36
  • Fine Furniture Carpenters: 21
  • Glaziers: 46
  • Inlayers: 42
  • Musicians: 120
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 39
  • Wood Carvers: 134
  • Writers: 148

Produce Industries

  • Butter Churners: 164
  • Canners: 123
  • Cheesmakers: 143
  • Ice Merchants: 20
  • Millers: 98
  • Picklers: 71
  • Smokers: 57
  • Stockmakers: 51
  • Tobacconists: 69
  • Tallowmakers: 103

16907 of Ned Hǟ Gri's population work within a Foundational Occupation.

24904 of Ned Hǟ Gri's population do not work in a formal occupation, but do contribute to the local economy. 2668 (6%) are noncontributers.

Points of Interest

Ned Hǟ Gri is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Ned Hǟ Gri might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Ned Hǟ Gri makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Ned Hǟ Gri's local festivals commemorates this miracle.

History